Chance of Getting Into Cooper Union (Drawing examples)

<p>So I have been thinking and dreaming of going to an art school and a good one, like Cooper Union. There are many that have high tuition cost and they don't get you anywhere after. Cooper Union is my top choice and I would try anything to get into it. I know it has a very low acceptance rate but I definitely want to try.</p>

<p>Are half of them even finished? They look like basic sketches to me…(Sorry but they do to me) Will you be doing REG or ED?</p>

<p>Edit** I don’t know how Cooper Union chooses their students for Art department but I heard that home test is EVERYTHING.</p>

<p>No no you are right. Some of them are just basic sketches. But I heard that they look at some sketches if I go to the Portfolio Review Day at Cooper Union. I’m sorry but what do you mean by REG or ED? </p>

<p>Yeah I also heard the home test is everything, but at the same time, I saw stories of people who get in by reviewing their portfolios in person at CU.</p>

<p>I am very sorry to tell you this but imo, your current works are very lackluster… You do realize that they require a portfolio right??</p>

<p><strong>Edit</strong> Early decision has a higher acceptance rate than regular, and ED is binding, meaning acceptance = you need to go there.</p>

<p><strong>Edit2</strong> Do you have any traditional art works other than digital?</p>

<p><strong>Edit4</strong> Just wondering but are you interested in game/character design?</p>

<p>Sorry, almost no chance based on those drawings. </p>

<p>Btw, how is your hometest going? That’s THE most important part of the application.</p>

<p>I understand. I mean I will definitely include mostly my completed works. I just added my sketches as extra. </p>

<p>Oh alright, sorry for misunderstanding. As for Early Decision, do you think it is too late? When does it end? (if you know) I heard its December 1. Or is that Early Action?</p>

<p>**EDIT: I just saw your other posts. I believe I do have traditional works, but I have to find them. It was easier to upload my digital cause they were in my files already. </p>

<p>Thank you for liking the Space Cadet drawing. (: </p>

<p>And I really do enjoy video games. I spend all of my time playing them and I get a lot of inspiration from them. I am interested in game/character design, but I’m just scared about the chances of actually getting in. I don’t really get my hopes up high for this, but it is something that I would love to do.</p>

<p>I’m sorry to be rough like that but there are simply TOO many people who are have a more complete portfolio. The acceptance rate is very low because of the talent pool they look at. To be honest, your work exhibits very little diversity but decent mark making. For cooper, it simply won’t cut it as of now.</p>

<p>CU does not have early action, but yes ED deadline is Dec 1st.</p>

<p><strong>Edit</strong> Do you have any art works that you’ve done in school?</p>

<p>@Tyrtle </p>

<p>What do you think I should include in my portfolio then? I didn’t apply yet so I didn’t get the hometest. It’s fine, I respect everyone’s opinion. I completely understand.</p>

<p>Thank you Spirral. And I took Ceramics in sophomore year so I should have some finished works. This year I’m taking painting and I only have one I can submit I believe.</p>

<p>I personally think you should attend portfolio academy(If you really REALLY want to get into Cooper Union or other top art schools). Also, try to add some diversity into your portfolio, and try to make a story inside a drawing(Actions, scenes, or etc).</p>

<p>I will be applying to Cooper Union as well(engineering tho)! ^^</p>

<p><strong>Edit</strong> Check your inbox! I sent you a message! :)</p>

<p>You should include many different types of work, pieces that can display all of your skills. I’d say the only prerequisites for every portfolio are a self portrait, a still life, and some kind of figure drawing. Other than that, go crazy. But you need to display technical mastery and proper uses of shading and value, at least in some pieces. Just having some manga characters is mediocre compared to what accepted Cooper students have/do. Be creative, show yourself, and have focus if you need to…but don’t make everything too centered around one thing you like to draw. It shows that you aren’t versatile/can’t adapt. Because, let me tell you, it will be fricken intense if you do get in.</p>

<p>You must take into account what Cooper Union is and what it aspires to do as an institution. They put it right in the name: “for the advancement of art”. That is their mission.</p>

<p>Consequently, you would be wise to treat them as having a primary interest in “high” art. I am not saying that your interest in manga and game characters is something to hide, but that they will want to see you tackling any subject matter you take on in the context of being engaged with the history and practice of capital-A Art.</p>

<p>I confess that is easier to say than to explain. It probably only confuses matters when you look at someone like Roy Lichtehnstein and compare his works to the comic book originals he based them on. [DECONSTRUCTING</a> ROY LICHTENSTEIN](<a href=“http://davidbarsalou.homestead.com/LICHTENSTEINPROJECT.html]DECONSTRUCTING”>Deconstructing Roy Lichtenstein) How is one side “art” and the other side “just comics”? Are those judgments fair?</p>

<p>But that is the sort of thing they will be looking for. Out of 100 kids who apply to them with a portfolio full of manga-influenced drawings, they’ll be looking for the one whose portfolio shows apparent evidence that he/she has read their Mission and Vision and asked, “How will I ‘make [my] enlightened contributions to society’?”</p>

<p>They’re not looking for fully-formed Picassos, but they will be looking for someone who sees their own work as sitting down to have a first timid breakfast conversation with Picasso and Rothko and Calder et al. More than a little bit star-struck, but reaching to have something to say.</p>

<p>Sorry, but I don’t think your work is up to par with that of previously accepted students.</p>