<p>RIT is probably where you want to go for game design, they are one of Microsoft's favorites. They are doing some great work in that field, widely known as a top 5 game development college in undergrad/grad. Easy to double major in CS and GD at RIT if that's what you want to do.</p>
<p>My son is interested in becoming a video game artist, and we visited both RIT and WPI. </p>
<p>If you lean towards the programming side of game design I think WPI might be a better choice, especially if you wanted to minor in finance, etc. However, WPI's game design major struck me as weak on the artistic side of things. Overall, I really, really liked WPI(I wrote a review in the visits forum), but didn't see it as a good fit for an artist.</p>
<p>I think the Game Development major at RIT might be good for someone who isn't going to strictly do art, but leans toward the artistic side of game design. It turns out RIT's BA degrees weren't a good fit for my son, either. We ended up meeting with the heads of the Illustration dept. and New Media, I think it was, and both were open about explaining why their majors weren't a good fit for my son's goals, despite RIT being a well regarded art college. </p>
<p>From what I've learned, while colleges are promoting degrees that blend programming and art, in reality the game industry hires artists to do art and programmers to do programming. It's just my impression, but "game developers" seem work their way up from either the art side or programming side and learn both aspects, but I'm not sure that someone with a BA degree in game development could jump into that position.</p>
<p>I actually learn indesign and java all by myself before going to college...
But still, thank you, sketchy~
Maybe WPI is it...maybe...
Some more advice?</p>
<p>If you are interested in going into game design, always look very closely at the corporate cultures. There are companies out there that will require you to do 14 hour days, 6 days a week at the end of the project - and I am not talking about just for a couple of weeks.</p>
<p>Find out if the company has a history of finishing the games on time and if not, how much time does it run over. Do they go over budget? How the company is run at the top will directly influence your experiences at work.</p>
<p>Artists are hired to do art; programmers are hired to program. There are far fewer "designer" jobs and these require experience.</p>
<p>I ran this by my game design contact. Go to the more academic school. On a resume he looks for really good technical skills. He is not sold on the idea of game design degrees - get a BA or BS in computer programming with lots of math, physics, etc. If your school has a game design program, maybe a minor in it. His programmers have come from top tier small liberal arts schools.</p>
<p>my son’s been accepted to both WPI and RIT also, as mentioned by twomules, we got the same feedback from folks in the gaming industry (Blizzard), they are not big believers in the Game Design degree programs, instead they advised my kid to go into programming (he’s interested in the tech side, not the art side of gaming), you’ve got to realize none of the guys working in that industry went through a “game design” degree program, they didnt exist, many of them didnt even go to college, that will change moving forward, but my point is I would do some digging before I commited to a game design of the IMGD major, as opposed to a CS program (with some game focused course work on the side??)</p>
<p>good luck, I’m sure you’ll be happy at either place, they both looked like good schools</p>