<p>Something happened with the quick reply. Ignore that upper part. ^^^^</p>
<hr>
<p>This is an AB Problem? </p>
<p>a. Velocity is a vector. Therefore, when it is positive, it will move upward. tcos(t) = 0 at t = 0, pi/2, 3pi/2</p>
<p>Now, check the pockets. 0 < t < pi/2, pi/2 < t < 3pi/2, and 3pi/2 < t < 5</p>
<p>t will always be positive. Using the Unit Circle, the only non-negative pockets will be 0 < t < pi/2 and 3pi/2 < t < 5.</p>
<p>b. Derivative of velocity is accel.
Product rule
f ' g + g ' f
f = t, g = cos t
f ' = 1 , g ' = -sin t</p>
<p>cos t - t sin (t) </p>
<p>c. The integral of velocity is position but we'd have to use parts but... there is an intuitive way of doing this. We know that if we derived our answer for c, she would get tcos(t). </p>
<p>Now, observe what happens we we derive the answer in b).</p>
<p>We'd get -2sin(t) - tcos(t). That has the -tcos(t). So, if we can change our answer in a, we could get the derivative. First, we need to make it negative, so when we derive, we a positive tcos(t). </p>
<p>So we have -cos(t) + tsin(t). </p>
<p>Now, if we derived that, we'd get 2sin(t) +tcos(t).</p>
<p>So we need to add something that, when derived, cancels the 2sin(t). How about 2cos(t)? Thus. If we derive our new answer, -cos(t) + 2cos(t) + tsin(t) = cos(t) + tsin(t), we get -sin(t) + sin(t) + tcos(t) = tcos(t). Thus, our answer is *y = cos(t) + tsin(t) + C *. At t = 0, y = 3, thus, 3 = cos(0) + 0sin(0) + C --> 3 = 1 + C , 2 = C, thus the real answer is ** y= cos(t) + tsin(t) + 2 **</p>
<p>Parts = Easier xD. </p>
<p>d. Easy enough. Just plug in the first value we got from a into our new function, pi/2. </p>
<p>y = cos(pi/2) + (pi/2) sin (pi/2) + 3 = pi/2 + 3 or (pi +6)/2</p>