@dblreedmama
Full disclosure, my experience was more in film/TV/commercials/promo/on-line content and is a while ago now, but I did come in contact with a lot of composers/producers/score-writers/engineers etc in my travels and many of the “old media” folks also do games.
- a name brand school will never hurt. A student with USC, NYU, CMU (and to be clear, I don’t know all the top music production/composing programs but you can find the lists on line) or any place that makes them seen “smart/talented” will get a little longer look, but at the end of the day, for most gigs, once you pass the minimum requirements (some “regular” jobs have BA/BFA requirements, most that you pitch for simply want to hear your reel and/or submission track) it will 100% come down to how good you are, how easy you are to work with and how hard you work, with how good you are being #1 concern.
Looking at more successful folks that actually do the job (I looked up a bunch for fun, you got me interested) on the one hand you’ve got Martin O’Donnell who has done a bunch of Bungie’s games. Went to Wheaton (Ill) College for classical composition, then USC for masters in comp. Did 10 years of jingles, etc. (In pretty typical fashion he and partner formed company with their own studio that did jingle/promo.) Eventually found his way to Bungie for Myst, obviously the liked what he did, he became their go-to guy.
GTA’s Craig Connor on the other hand seems to have been your basic Scottish musician/DJ/band guy, who ended up working for a small Dundee video company, then worked for a while till he did GTA. (for other GTA they licensed most of their music from existing tracks or as assignments from known writers/producers to feed their “radio station” concept.)
Ramin Djawadi is a Berklee grad (does big games and big films like Iron Man) He can do a wide range of really eclectic music.
Michael Giacchino went to NY’s SVA, worked at Universal and Disney while taking composition night courses at UCLA (so the story goes) got into video games, then TV and then films.
Jack Wall got a civil engineering degree from Drexel before going into music, first as a production engineer then composer.
Jake Kaufman - dropped out of HS. Dunno if he ever got any formal training
Austin Wintory went to USC.
Inon Zur studied at with various folks, but seems to have done 2 years at UCLA.
Schyman USC.
Hans Zimmer kicked around the London music scene before going into film composing.
Peter McConell - music at Harvard
Jason Graves - USC (dunno if he finished.)
George Sanger (Team Fat) - occidental
as far as people I’ve worked with (truthfully I don’t know where any of the established people went to school. Once they have a body of work that’s all you go by.) but for newer “trying to break in” types (realizing I’m in SoCal) I can remember off-hand folks USC, Cal Arts, Whittier College, LACC, and others I’m not thinking of.
So, this only goes to show, I think, there are lots of ways to get there, but certainly many of the successful video game composers have gone to “name brand” schools - and a decent number haven’t at all.