Hard Math Problem

<p>Hey. I was wondering if anyone knows how to solve this problem:</p>

<p>Given that the curve C is defined by x=t^2-4, y=t^3+1,z=5te^(t^3+1), write an equation (in rectangular form and with integral coefficients and constants) for the normal plane to C at P (-3,0,5). Thanks!</p>

<p>Edit: The point is (-3,0,-5) not (-3,0,5).</p>

<p>Michael Viscardi could solve this.</p>

<p>hahaha^^^</p>

<p>yes, he probably could, but i bet he would have a hard time trying to explain it....kiddin....</p>

<p>Here you go: Motion in Space Solution PDF</p>

<p>"I formed a theorem which characterizes all such domains for which the resulting solution is rational — namely in terms of their Riemann maps and their Bergman kernels," he said.
holy hell that dude is smart.....looks like a tool though...</p>

<p>He's actually seriously the nicest kid ever. So modest and sweet. By talking to him you'd only get the slightest hint of what a genius he is. He doesn't actively brag or show it.</p>

<p>^^ go ahead and ask the question</p>

<p>Find the tangent to C at that point (which is easy, assuming you can differentiate each component of C). That gives you a vector tangent to C, so use that vector as the normal to the plane you're constructing. You know the normal to the plane and a point that it passes through, so you can get the equation of the plane in any form you want.</p>

<p>Since this math problem seems to be fooling everyone, thought it would be a good idea to do this. </p>

<p>Maybe there are a few math errors, but I think you can see how it works with this explanation. It really isn't that hard.</p>

<ol>
<li><p>Find the t that gets (-3, 0, -5). Use y because its the easiest to solve for.
0 = t³ + 1
-1 = t³
-1 = t</p></li>
<li><p>Find the slope of x, y, and z by taking derivatives. Z requires the use of the product and chain rules.
x' = 2t - 4 = -2 - 4 = -6
y' = 3t² + 1 = 3 + 1 = 4
z' = 5e^(t³+1) + 5te^(t³+1)(3t²) = (5 + 15t³)(e^(t³+1)) = (5 - 15)(e^(-1+1)) = -10(e^0) = -10</p></li>
<li><p>Find what is perpendicular using the definition of the dot product. Make sure (-3, 0, 5) is included as well.
P = (x, y, z)
((x, y, z) - (-3, 0, -5)) · (-6, 4, -10) = 0</p></li>
<li><p>Use the distributive property to simplify. Divide both sides by 2 if you want.
(x, y, z) · (-6, 4, -10) + (3, 0, 5) · (-6, 4, -10) = 0
-6x + 4y - 10z -18 - 50 = 0
-6x + 4y - 10z = 68
-3x + 2y - 5z = 34</p></li>
</ol>

<p>floyisgod.. I think you'll find that you are wrong.. I've already posted a full solution above. <a href="http://www.rumchev.com/Motion%20in%20Space.pdf%5B/url%5D"&gt;http://www.rumchev.com/Motion%20in%20Space.pdf&lt;/a&gt;&lt;/p>

<p>lol take a look at this guy</p>

<p><a href="http://www.samsproductions.com/minivandad72/Blog%20Images/education/MichaelViscardi.jpg%5B/url%5D"&gt;http://www.samsproductions.com/minivandad72/Blog%20Images/education/MichaelViscardi.jpg&lt;/a&gt;&lt;/p>

<p>I assure you he may be winning scholarship cash but sure aint winning any dates :]</p>

<p>Hey!! Come on now, Michael's awesome :)</p>

<p>vrumchev, i did the problem and i got 2x - 3y + 10z + 56 = 0. I believe in your notes you forgot to multiply your -10z by -1.</p>

<p>
[quote]

I assure you he may be winning scholarship cash but sure aint winning any dates :]

[/quote]
</p>

<p>Ha ha, yeah. </p>

<p>btw: pwn3d.</p>