<p>“I would venture a guess that, while it is certainly uncommon, rocketDA is most likely at least mostly proficient in all of those areas after learning the finer points of them on the job.”</p>
<p>:P Making me feel all warm and fuzzy inside.
I don’t know if I am quite proficient in the majority of fields yet, but it is my goal to be able to do whatever is asked of me… and to be able to conceptualize the whole system. Yup, there is a ton to learn!</p>
<p>I think people tend to box themselves into a particular area of engineering…when, in fact, there is so much commonality between everything. When you start to understand this “kernel” of the physical world (as it applies to modern engineering), the boundaries between disciplines dissolve.</p>
<p>About my company: It is okay to talk about it generally speaking. I mean, what kinds of people work there and the general field that we work. We are very tight-lipped about our technical and program plans so I won’t venture there. I will, for the sake of educating people about what it takes to get into a company like mine, discuss my personal opinion about engineering. However, I am in no position to be making any statements on behalf of the company.</p>
<p>We do have a mixture of generalists and specialists. Some people have been working on engines for 30+ years and personally contain a sizable chunk of the knowledge in the field. Others are damn good at figuring out problems and resorting to physics and math to solve problems. Others are highly trained in very specialized computation tools and perform lots of that work. However, no one is boxed into a single operation at my company. Even the specialized people get to branch out (almost by necessity) as there is so much stuff to do that everyone must go outside his/her comfort zone.</p>
<p>In terms of errors being made: Sure, there will sometimes be errors. The key is catching them and fixing them before they become a real problem. We are very careful to streamline our operation without cutting corners. Drawings are still reviewed and released. Designs still go through fully reviewed design cycles with numerous people (with different experiences) involved. An engineer at my company is also expect to be “hands-on” and a “builder”. This means you own your hardware from concept through detailed design, fabrication, cleaning, inspection, assembly, and all that. Engineers spend probably 70% of their time in the engineering (office) workspace and 30% of their time in the lab or highbay. </p>
<p>The only other “company” that I’ve worked at was JPL… and that was for 2 summers and part-time during the school year. Development at JPL felt like a snail’s pace…and there was so much red tape that it was hard to get anything done.</p>