How to become a game designer?

<p>I know I need a bachelor's, but I will admit that mathematics are not my strong point, though I am not awful at them. My strong points are more in art and writing, though I never did anything involving coding. My major changed from visual arts to graphic design and I am thinking about changing it to psychology with a minor in creative writing. What should I do?</p>

<p>[BS</a> Game Design & Development Curriculum Overview | School of Interactive Games and Media](<a href=“http://games.rit.edu/node/175]BS”>http://games.rit.edu/node/175)</p>

<p>This should give you an idea.</p>

<p>Computer games, or other games?</p>

<p>For computer games, take a look at the job and career sections of computer game company web sites to see what kind of education is expected for most people hired into game design jobs.</p>

<p>Some schools offer a Game development track. At Stony Brook University, there is Game specialization track that culminates in a full fledged game design project.</p>

<p>Here is an example of a SBU student at work:
<a href=“Shadow Blade Trailer.wmv - YouTube”>Shadow Blade Trailer.wmv - YouTube;

<p>Game designers do not do coding or engineering. Game designers, in the strictest sense, are creative thinkers with artistic backgrounds.
The catch is that there are very few game designer positions open and nobody is going to hire an unproven game designer.</p>

<p>Now, you really don’t necessarily need a game dev degree. You can do CS (preferably taking classes in graphics and human-computer interaction) and mixing that with artistic/creative subjects, like graphic design. This sets you up for a game development position (again, you only really become a designer after years of experience)</p>

<p>I attended a presentation from EA Games once (caveat: the people presenting were game developers who did coding, not design).
<strong>They stressed that the most impressive thing you can do, and the primary qualification that game companies look for is that you have actually created, designed, and coded functional games on your own initiative. Then, during the interview, you can explain why you chose to design things in a certain way, why the avatar moves in a certain way, etc… to give insight into how you design games.</strong></p>

<p>So for example, one guy said that he managed to enter the industry because he had created several short games on his own (including one side-scroller), and had showed them to the game company interviewers.</p>

<p>I would also like to add that game development programming for PC games and console games is done in C++.
This will be different for mobile games (like iPhone, Android games) or internet games.</p>

<p>Wanna do games? Better brush up on that math, then.</p>

<p>Also, check out Sloperama.</p>

<p>Thank you all for your assistance, but I still don’t know what should my major be.</p>

<p>Depends. What are you most interested in?</p>

<p>[So</a> You Want to Work in the Video Game Industry - YouTube](<a href=“So You Want to Work in the Video Game Industry - YouTube”>So You Want to Work in the Video Game Industry - YouTube)</p>

<p>I’m into art and writing, but I really do not want to be a visual arts major anymore, but I’m considering changing back to it.</p>

<p>I saw in a previous post you plan to transfer to MICA. How about their Animation and you could add humanities major?</p>

<p>[Animation</a> (BFA) | MICA | MICA](<a href=“http://www.mica.edu/Programs_of_Study/Undergraduate_Programs/Animation.html]Animation”>Animation (Major) | MICA)</p>