<p>MRE's- good one!</p>
<p>gonecokanutts-</p>
<p>Found the schedule! Knew if I did enough digging I would come up with it!</p>
<p>Breakfast was at 0430. (profmom- I don't remember that either- probably because I was just rolling over!)</p>
<p>Transport to the first revolution was at 0515....depending on what company you were in, you either started at Hospital Point, Naval Station East, Naval Station West, Farragut Field or MacDonough Hall.</p>
<p>Naval Station East: o-course, pugil sticks, riverine, ruck run</p>
<p>Naval Station West: Dong Ha Bridge, Paintball, E-Course 1, E-Course 2, Log PT</p>
<p>Farragut Field: Tug of War, DC, Herndon, Box Challenge, Bear Pit</p>
<p>MacDonough: Tug of war, weighted relays, suicide runs, creative strength training, combat</p>
<p>Hospital Point: zodiac, challenge pit, medic, wet and sandy</p>
<p>Other: Run from yard to Naval Station (allotted time: 1400-1540hrs).</p>
<hr>
<p>Ruck Run: run with weighted backpack</p>
<p>O-Course: obstacle course</p>
<p>Pugil Sticks: stand on top end of log, get opponent off theirs with use of padded pugil stick</p>
<p>Riverine: wilderness run up and down riverine; includes rope bridges (single rope that must be traversed), rock climb, repel, steep climbs, etc. Several miles in length.</p>
<p>Herndon: climb up and over 90-degree wall (not sure of height....? 15 feet or so? ) </p>
<p>Box Challenge: boxing</p>
<p>Bear Pit: (forgot what that one was)</p>
<p>Tug of War: as stated; variety of starting points/exercises all leading to getting to rope, getting hands on rope and pull-pull-pull</p>
<p>DC: damage control. Ice cold water squirting out of piles....all holes must be contained by various methods (patches, rope wraps, etc). Cold, cold, cold!</p>
<p>Herndon: another climb</p>
<p>MacDonough: (pool activities):
Tug of war: while swimming, treading water
Weighted relays: swimming with added baggage
Suicide runs: (did not observe)
Creative strengthening: (did not observe)
Combat: (did not observe)</p>
<p>Zodiac: run with raft overhead, put in water, race to designated point in river, turn and return, beach landing, pick up raft, return to start.</p>
<p>Challenge Pit: that muddy hole. Must retrieve rifle dropped by upperclass - 2 squads enter from opposite sides- goal is to get rifle out your side and out of reach of opposing team.</p>
<p>Medic: basic first aide</p>
<p>Wet and Sandy: line up at rivers edge- waves break over head- (more like boat wakes)- arms interlocked down the line- all sorts of leg raises/ etc that stress abdominal muscles--- after you are all "wet" you must crawl on belly through obstacle course under barbed wire; helmets worn (can't remember if they carried a rifle with them on this one)....</p>
<p>Dong Ha Bridge: climb up one side of logs- transverse logs- climb down other side. Get set number of rifles from one side to the other side. Get all members of team across in process. Fashioned after the marine that blew up a key bridge during Vietnam war by suspending himself under bridge and, hand over hand, getting to midpoint to plant explosives, the whole time while under fire.</p>
<p>Paintball: get from point A to B to C to D, etc, while firing, and being fired at.</p>
<p>E-Course 1 and 2: obstacle courses- includes running, rope bridges, rope climbs (several types), rope ladders, "logs"... must weave through- over one, under next, over, under, over, under- until other side is reached. </p>
<p>Log PT: Squad lifts telephone pole log. Various exercises (overhead transport, on-shoulder transport, arm curls, sit-ups with log on chest, etc). Very very heavy. Level of Difficulty: high.</p>
<p>Sea trials ended at 1740 hours, give or take a few minutes.</p>
<p>Hope that helps!</p>