ENGR 100 Courses

<p>Hi all, </p>

<p>I'm an admitted student at UM's CoE (intended ChE major). I have an general idea about which ENGR 100 sections I want to rank (they all seem really awesome), but can someone list the sections on the (relatively) easy side, and the ones on the hard side of the spectrum? I swear I'm not just a lazy person trying to take the easy route! - I just don't want to be blindsided by a ridiculous course freshmen year because I thought it seemed "really cool."</p>

<p>If you don’t get any responses here try [Rate</a> My Professors ? Find and rate your professor, campus and more ? RateMyProfessors.com](<a href=“http://blog.ratemyprofessors.com/]Rate”>http://blog.ratemyprofessors.com/)</p>

<p>No, you want the easy section. Don’t try to impress anyone. There’s no reason to sweat your ass off in Engr 100. You’ve got 3 more years to do that</p>

<p>The DSP one that Fessler or Yagle teach is pretty easy.</p>

<p>ThisIsMichigan - Fine, you’ve caught me. Honestly… I just want that easy A as a grade buffer.</p>

<p>Vladenschultte - What’s DSP? (Still familiarizing myself with all this college jargon) and what section is that? </p>

<p>Any other recommendations, guys? </p>

<p>Also, as of right now, I know absolutely nothing about coding/programming, but I’m going to attempt to teach myself a little over the summer. For ENGR 101, is it best for me to start with C++ or MATLAB?</p>

<p>Gaming For The Greater Good was easy, if its still around</p>

<p>If you really wanna study… I’d say C++</p>

<p>I see Gaming for the Greater Good on the site, oddly I’m only given the following choices: </p>

<p>100: Mechanics and Materials of Biomedical Devices and Orthopedic Implants
200: Design in the Real World
300: Music Signal Processing
350: Engineering Solutions for Global Water Issues
500: Biotechnology and Human Values
550: Mechanical System Design
600: Underwater Vehicle Design
700: Intro to Aerospace Engineering
800: Engineers Making a Difference</p>

<p>Gaming for the Greater Good is winter semester only, so they’re sure everyone has taken 101 or 151. </p>

<p>Design for the Real World is a ton of tech com if I remember correctly</p>

<p>Underwater Vehicle Design is kind of like that too I think</p>

<p>section 800 (Engineers Making a Difference) is extremely easy</p>

<p>do they still offer “design for the real world” now that daida died? I thought that was his idea.</p>

<p>I think this is a really difficult question to accurately answer because nobody has taken more than one of them to compare. That said, I took microprocessors and toys and I thought it was very difficult. A lot of all nighters went into that course.</p>

<p>DSP is 300 from your list, but every semester the numbers change. It will either be taught by professor Yagle or Fessler. If it’s professor Chen it’s a different similar sounding one (I think might be the one KronOmega is talking about).</p>

<p>Who’s teaching the Design for the Real World? Daida died and he always taught it.</p>

<p>There seems to be a general consensus about which are hard and which aren’t though</p>